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<h1 class="epydoc">Class Hierarchy</h1>
<ul class="nomargin-top">
    <li> <strong class="uidlink"><a href="wx._core.PyOnDemandOutputWindow-class.html">wx._core.PyOnDemandOutputWindow</a></strong>:
      <em class="summary">A class that can be used for redirecting Python's stdout and stderr
        streams.</em>
    </li>
    <li> <strong class="uidlink">object</strong>:
      <em class="summary">The most base type</em>
    <ul>
    <li> <strong class="uidlink">wx._core.Object</strong>:
      <em class="summary">The base class for most wx objects, although in wxPython not much 
        functionality is needed nor exposed.</em>
    <ul>
    <li> <strong class="uidlink">wx._core.EvtHandler</strong>:
      <em class="summary">Proxy of C++ EvtHandler class</em>
    <ul>
    <li> <strong class="uidlink">wx._core.PyApp</strong>:
      <em class="summary">The ``wx.PyApp`` class is an *implementation detail*, please use 
        the `wx.App` class (or some other derived class) instead.</em>
    <ul>
    <li> <strong class="uidlink">wx._core.App</strong>:
      <em class="summary">The ``wx.App`` class represents the application and is used to:</em>
    <ul>
    <li> <strong class="uidlink"><a href="Animation.MyApp-class.html">Animation.MyApp</a></strong>:
      <em class="summary">A simple class for the application</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._core.Window</strong>:
      <em class="summary">wx.Window is the base class for all windows and represents any 
        visible object on the screen.</em>
    <ul>
    <li> <strong class="uidlink">wx._windows.Panel</strong>:
      <em class="summary">Proxy of C++ Panel class</em>
    <ul>
    <li> <strong class="uidlink"><a href="Canvas.Canvas-class.html">Canvas.Canvas</a></strong>:
      <em class="summary">This class is used to display the images-frames of the animation 
        for the Kac's Ring Model</em>
    </li>
    <li> <strong class="uidlink"><a href="DensitySlider.DensitySlider-class.html">DensitySlider.DensitySlider</a></strong>:
      <em class="summary">This class creates the custom widget for the marker density 
        parameter, which includes a slider in logarithmical scale, and a 
        panel for displaying the current marker density</em>
    </li>
    <li> <strong class="uidlink"><a href="SizeSlider.SizeSlider-class.html">SizeSlider.SizeSlider</a></strong>:
      <em class="summary">This class is used to create a slider like widget, for the size 
        parameter modifier</em>
    </li>
    <li> <strong class="uidlink"><a href="SpeedSlider.SpeedSlider-class.html">SpeedSlider.SpeedSlider</a></strong>:
      <em class="summary">This class creates the custom widget for the speed parameter, which
        includes a slider in frames per second scale, with correspondent 
        ticks and label</em>
    </li>
    <li> <strong class="uidlink"><a href="SuperScript.Superscript-class.html">SuperScript.Superscript</a></strong>:
      <em class="summary">This class is used for creating the superscript graphics effect for
        the powers of 2.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._windows.TopLevelWindow</strong>:
      <em class="summary">Proxy of C++ TopLevelWindow class</em>
    <ul>
    <li> <strong class="uidlink">wx._windows.Frame</strong>:
      <em class="summary">Proxy of C++ Frame class</em>
    <ul>
    <li> <strong class="uidlink"><a href="MainFrame.MainFrame-class.html">MainFrame.MainFrame</a></strong>:
      <em class="summary">This class is used to create the main frame of the program</em>
    </li>
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